Table of Contents|   | 
| INTRODUCTION |  5 | 
|   | 
| 1. SYSTEM OVERVIEW |  9 | 
| Super SV Extended BASIC | 10 | 
| Expandability | 11 | 
| SV-328 Peripheral Map | 12 | 
| Unpacking | 13 | 
| System Installation | 14 | 
| Ports and Sockets | 15 | 
| Connection to Monitor or TV | 16 | 
| Power Supply and Cable Connections | 18 | 
| Turning On the Power | 20 | 
| Power On Self-Test | 21 | 
| Program Cartridge Port | 21 | 
|   | 
| 2. THE KEYBOARD |  25 | 
| Keyboard Layout | 29 | 
| Function Keys | 30 | 
| Numeric Keypad | 32 | 
| Cursor Control Keys | 34 | 
| Program Control Keys | 34 | 
| Miscellaneous Keys | 35 | 
|   | 
| 3. EASY EDITING |  39 | 
| "Screen" Editor | 39 | 
| "Insert" Mode | 41 | 
|   | 
| 4. BASIC INTRODUCTION |  45 | 
| What is programming? | 46 | 
| One word before we begin | 47 | 
|   | 
| 5. WRITE YOUR FIRST PROGRAM |  51 | 
| Getting started | 51 | 
| Grid and Coordinates | 52 | 
| LIST | 54 | 
| SCREEN | 56 | 
| PSET | 57 | 
| Let's add some COLOR | 58 | 
| Border, Foreground and Background | 60 | 
| GOTO | 61 | 
|   | 
| 6. GOING THROUGH THE LOOPS |  65 | 
| INPUT | 65 | 
| Containers and Variables | 66 | 
| LET | 69 | 
| Quick Draw | 70 | 
| FOR/NEXT | 70 | 
| Time Saving Hints | 72 | 
| END | 73 | 
|   | 
| 7. SETTING THINGS IN MOTION |  77 | 
| PRESET | 77 | 
| Walking Backwards | 79 | 
| STEP | 79 | 
| First Challenging Program | 81 | 
| REM | 82 | 
|   | 
| 8. DECISION MAKING |  87 | 
| Getting Smart | 87 | 
| IF/THEN | 87 | 
| String Variable | 88 | 
| Another Challenging Program | 89 | 
| More Decisions | 91 | 
| Print it the way you want | 93 | 
| Tab | 93 | 
|   | 
| 9. SOME RANDOM THOUGHS |  97 | 
| RND, INT and - TIME | 98 | 
| Jumping Around | 99 | 
| GOSUB/RETURN | 100 | 
| The Computer as a Calculator | 102 | 
| Arithmetic Operations | 103 | 
| Processing Information | 104 | 
| READ/DATA | 105 | 
| CLEAR | 108 | 
| "OUT OF DATA" message | 108 | 
| RESTORE | 109 | 
| Another Time Saver | 109 | 
| AUTO | 109 | 
|   | 
| 10. ARRAYS - A WAY OF ORGANIZING MAY CONTAINERS |  113 | 
| DIM | 114 | 
| Working with a larger Set of Containers | 115 | 
|   | 
| 11. ON THE END OF A LONG STRING |  121 | 
| "string" | 121 | 
| LEFT$. RIGHT$, MID$ | 122 | 
| LEN | 123 | 
|   | 
| 12. ADVANCED GRAPHICS AND SOUND PROGRAMMING |  127 | 
| PART ONE: ADVANCED GRAPHICS | 128 | 
 | 128 | 
 | 128 | 
 | 133 | 
 | 134 | 
 | 134 | 
 | 136 | 
 | 137 | 
 | 138 | 
 | 138 | 
 | 139 | 
| PART TWO: SOUND PROGRAMMING | 145 | 
 | 146 | 
 | 146 | 
 | 147 | 
 | 147 | 
 | 147 | 
 | 147 | 
 | 147 | 
 | 147 | 
| Using 3 Channels of SOUND |  
  | 149 | 
|   | 
| APPENDICES |   | 
| Appendix A - ASCII Character Codes | 151 | 
| Appendix B - Mathematical Functions | 154 | 
| Appendix C - Error Codes and Error Messages | 155 | 
 | 159 | 
| Appendix D - SV BASIC Reserved Words | 161 | 
| Appendix E - I/O Pinouts and Memory Maps | 162 | 
| Appendix F - Notes on High Resolution and Low Resolution Screens | 166 | 
| Appendix G - Trouble Shooting Chart | 167 | 
| Appendix H - Programmable Sound Generator (PSG) | 168 | 
| Appendix I - Introduction to BASIC programming | 174 | 
| Glossary | 184 |