System Specification for C65 | Fred Bowen | March 1, 1991 |
DLOAD Token = F0 load BASIC program from disk
DMA Token = FE,1F define & execute DMA command
DMA Token = FE,21 "
DMA Token = FE,23 "
DMODE Token = FE,35 set graphic draw mode
DO Token = EB start BASIC loop
DOPEN Token = FE,0D open channel to disk file
DPAT Token = FE,36 set graphic draw pattern
DSAVE Token = EF save BASIC program to disk
DVERIFY Token = FE,14 verify BASIC memory to file
ELLIPSE Token = FE,30 draw graphic ellipse
ELSE Token = D5 if/then/else clause
END Token = 80 end of BASIC program
ENVELOPE Token = FE,0A define musical instrument
ERASE Token = FE,2A delete disk file
ERR$ Token = D3 BASIC error function
EXIT Token = ED exit BASIC loop
EXP Token = BD exponentiation function
FAST Token = FE,25 set system speed to maximum
FILTER Token = FE,03 set audio filter parameters
FIND Token = FE,2B hunt for string in BASIC program
FN Token = A5 define user function
FOR Token = 81 start BASIC for/next loop
FOREGROUND Token = FE,39 set foreground color
FRE Token = B8 available memory function
GCOPY Token = FE,32 graphic copy
GENLOCK Token = FE,38 set video sync mode
GET Token = A1 receive a byte of input
GO Token = CB program branch
GOSUB Token = 8D program subroutine call
GOTO Token = 89 program branch
GRAPHIC Token = DE set graphic mode
HEADER Token = F1 format a diskette
HELP Token = EA display BASIC line causing error
HEX$ Token = D2 return hexidecimal string function
HIGHLIGHT Token = FE,3D set highlight color
IF Token = 8B if/then/else conditional
INPUT Token = 85 recieve input data from keyboard
INPUT# Token = 84 recieve input data from channel (file)
INSTR Token = D4 locate a string within a string
INT Token = B5 integer function
JOY Token = CF joystick position function
KEY Token = F9 define or display function key
LEFT$ Token = C8 leftmost substring function
LEN Token = C3 length of string function
LET Token = 88 variable assignment
LINE Token = E5 draw graphic line, input line
LIST Token = 9B list BASIC program
LOAD Token = 93 load program from disk
LOCATE Token = E6 (currently unimplemented)
LOG Token = BC natural log function
LOOP Token = EC end of do/loop
LPEN Token = CE,04 lightpen position function
MID$ Token = CA substring function
MONITOR Token = FA enter ML Monitor mode
MOUSE Token = FE,3E set mouse parameters
MOVSPR Token = FE,06 set sprite position and speed
NEW Token = A2 clear BASIC program area